Jumat, 02 Agustus 2013

GREEN DRAGON NEST GUIDE


Stage 1: Fallen Bishop Geneus

* Weak to light, resist dark
* Crit resist 5000

Video.. 



There will be 4 Archbishops here. They won't be activated if you don't go near them. It is recommend that they should be killed one by one, separately.

Use ranged attack (Fireball or Gravity Ball) to lure 1 Bishop to your party, make sure you lure it far away from the other Bishops, Paladin should provoke shortly afterward. The rest of the party trigger minions spawn, they are easily killed when they are out of Bishop's aura.

All minions must be killed before killing the Bishop, Bishop will revive even if there's 1 minion remaining on field.

*Take note that Assassin Minions will go invisible at times.
**Bishop grows stronger every time it revives, making it even harder to kill.

Periodically, Bishop will summon a Punisher. The Punisher must not get near Bishop as Bishop emanates a dark aura which will strengthen the Punisher, making him 10x harder to kill. 5-6 members should engage and kill the Punisher immediately while Paladin continue provoking Bishop.

*Both Punisher & minions can be stopped with Time Stop, Gravity Ascension, Wax and other disables.

Skills of Bishop: Time Stop, Gravity Ascension, Yellow Laser
Skills of Punisher: Jumping Stomp (Not whole screen), Spinning attack.  


Stage 2 : Swamp Golem Morgon
 
* Weak to fire, resist dark and ice
* Crit resist 6250


Video.. 



Once boss appears, get your Saint to buff you or have someone start a countdown timer. Once 40 seconds have passed, get ready to run to the activated Life Geyser! (All buff will be cleared once you got onto the geyser. Debuff will not be cleared.)
A notice will appear on the screen every 50 seconds (After gotten down from Life Geyser) and Poison Gas will be released on the field. One of the 5 platforms on the map will start glowing. All party members are supposed to jump onto the Life Geyser generated by the platform to stay alive during AOE Poison.
*You only have 5 seconds to move to the right platform.
1 Priest cast Miracle Hand few seconds after gotten off from Life Geyser. The party should try to maximize their DPS during this 18 seconds! Once Miracle Hand ended, Mercenary casts Panic Howl to ensure the party won't get knocked down before going onto Life Geyser.
Everyone gather at the middle and prepare to run once ~40 seconds have passed since last AOE Poison, Priests cast Curing Hand while Acrobat or Academic cast their speedup buff to assist party members move towards the Life Geyser quickly.
*Paladin try to provoke the boss at 2o'clock of the map because there are no geyser there. The boss might block the view when looking for geyser.
*Zoom in your mini map. Use F1-F6 messages to let your party members know where is the Life Geyser.
*DO NOT cast Shield Block when running towards the Life Geyser as the flower attacks might slow you down.
 
Basic Attacks of Morgon
* Hook Punch
* Raise Leg Stomp: This doesn't hit the whole field, but only a small AOE around it. You won't get hit at 3,6,9,12 o'clock around him.   
* Homing Ice Ball: Will freeze target. Can be cured with Curing Relic / Miracle Relic. Deals additional damage if there are other party members around yourself. Elemental Aura reduces the frozen time.
Morgon will go Berserk at his 3rd HP bar and covers himself with Poison Mist. All his attack skills will be powered up and infused with dark elements. The berserk status actually has a certain duration , but he will keep renewing his Berserk status until it dies. Berserk cannot be cleared.
 
New Attacks at 3rd HP Bar
* 4-Direction Poison Wall: His Circle Kick will generate 4-directional poison walls. He will definitely cast this immediately after he finish his Berserk casting.  Poison status can be cured with Curing Hand / Miracle Hand. High damage, multi hit.
* 1-Direction Poison Wall: His hook punch will generate a poison wall which will move forward.
* Poison Geyser: His Raise Leg Stomp will have increased AOE and Poison Geyser will appear around him after the stomp (large AOE but not whole screen). 4 rows of geyser will spawn, radiating from him towards pt members. It has homing effect, hard to avoid unless you are very far away.
* Back-sitting Attack: Quick casting. Head turns to the left before casting, will cause faint. Will hit the area directly to the back of the boss. Heavy damage.
* Confusion Cloud:  Spit poison cloud in the front direction. Clear all buff. Confusion status will be applied ("?!" icon appear on you if you are hit). The directional arrow key (either left-right or up-down) will be reversed. Can be cured with Curing Relic / Miracle Relic / Relief. You can use auto-run to move forward too.
 
New Attack at Final HP Bar
* 3-Hit Stomp (Similar to Bishop Golem): Raises its right arm, and smashes the floor 3 times. Whole screen attack. Can be avoided with jump or any invincible / damage reduction skills. Very heavy damage.
* Jumping stomp: Mouth wide open, both arms at his waist level, jump up high and stomp. Very heavy damage. Cause Faint. Whole field attack. Avoid with jump. 


Stage 3: One-eyed Kraken

* Weak to dark, resist light
* Crit resist 5000


Video.. 



The concept of stage 3 is similar to stage 3 Lava Golem in SDN. After a certain warning, every party members are supposed to hide behind a statue. 1 man per statue, or the whole party will be killed.

Split the party into 2 groups before going in, 4 take statues on the left and 4 to the right.
Once inside, do not rush to attack the boss. Go to your assigned statue, observe its attack pattern and wait for the first Curse Beam. Attack it directly once you are used to this stage.


Curse Beam:
First, there will be a 5 sec countdown. After 2 sec, Kraken will cast Confusion Roar to push back all players slightly. This cannot be blocked or evaded. Once hit, confusion debuff will be applied. Directional arrow keys will be reversed. After 5 seconds, Kraken will cast Curse Beam. Curse Beam occurs every 50~70 seconds (yes, it is not constant and varies randomly).

* Because of confusion debuff and the short time before Curse Beam, it is recommended that each party members move to the assigned statue earlier, so that after every howl, each party member will land near / behind the assigned statue.

* All party members will be killed if anyone does not hide behind the statue in time or more than 1 members are hiding behind the same statue.

* Walk to the statue by facing your character to the statue and press 'back' key to walk forward. Best method would be using auto-run (Default 'E'). You won't be panic and cause unnecessary mistakes this way.

* The boss will fall asleep for awhile after casting Curse Beam. This is your best opportunity to attack the boss. Go back to your statue when it wakes up and howl you away from itself.



Basic Attack of Kraken:
* Summon Tentacles: Tentacles emerge from the floor and attack players.
* Tentacle Swipe: Melee range attack.
* Howl: Low damage, heavy push back effect.
* Poison Line: A few line of poison will appear on the ground. Will receive damage continuously if you are standing on it. High damage.  


New Attacks after HP x3
* Homing Poison Ball: Dark elemental, inflicts a debuff on players, which prevent you from jumping for 5 seconds. The abnormal status can be cured with Curing Hand. Poison Ball can be blocked by Relics, Mirror or Summons.
* Poison Stomp: Heavy damage, dark elemental. Stomp will be cast if there is someone in the range of the Homing Poison Ball. Jump to avoid. Penetrate Shield Block, Parry Stance and other invincible skills. Cannot be avoided with Blink or Tumble.
* Enrage: Buffs himself to increase his own damage.



Changes after HP x2
* Poison Line EX: the AOE of poison line increases
* Increased frequency of Enrage.

Additional notes: * Boss' attack will increase as time pass by. More tentacles will spawn from ground with an increased size. (Due to Enrage)
* The sleep time of boss is roughly 20~28sec. (Shorten gradually)
* The map has at least 14 statues at first. Each AOE poison attack will destroy 1-2 of the statues.. Eventually only 8 will be left on map.
* The boss will cast skills in following order at 3rd HP bar: Homing Poison Ball > Poison Stomp > Confusion Roar.


Assignment of Statue:
Assign elemental lord or mercenary to take the statue L6 and R6 in front. They can stand there without getting blown back due to the super armor buff. For Elemental Lord, normally charging fireball without release + fire/ice shield is enough to hold it against the howl. Other classes, try to stand at the last few rows of statue.

 
Rewards:
* Green Dragon Gloves
* Advanced Armor, Weapon (rare) and Diamond Potential Code 



Stage 4: Swamp Queen Zeebel

* No elemental weakness or resist
* Crit resist 15000



Video.. 





* 2 spider queen boss, with tons of small spiders...

* Scarab Swarm will fill the valley every 50sec. Must jump up to the open platform around the area when the countdown starts.

*Only a few platforms will not be open (randomly). Failure to jump up = certain death. Make sure to have super armor buff on the party during that time.

Boss Attack:
* Wave Attack
* Jumping Attack with Wave
* Shoot Spider Eggs - Spawn smaller spiders
* Rolling Attack
* Spider Web (bind status)
* Self-explode (when the spider is about to die) - Very high damage.

Bee Hive
* Stream of scarab will rush out from the bee-hive like structure on the wall across the alley randomly.
* High damage

Small Spider:
* Will heal the spider queen.
* Clear/disable as much as possible so that they won't interrupt with your jumping

Paladin should provoke one of the spider queen at the end of the valley. The remaining party members should kill the other spider queen as soon as possible at the other end. The spider should be keep at the end of the valley as much as possible to prevent interference while jumping.

Go to the middle and prepare for jump after 30sec~. Academic Wax (facilitate jumping), Mercenary super armor buff (Prevent knockdown and push back effect), Priest Curing Relic (To prevent bind/slow status)

Flower Jumping Technique:
Run far away from spider so that spider wont block any flowers in sight when Yellow System Message appears. (Kalahan saying himself handsome or something)


Make sure you have at least 2 flowers in view, look for the 3rd one if that 2 didn't open. If all 3 didn't open means the one behind you is!


Additional Caution:
-  AVOID STANDING in the middle of bee hives at all cost! Better get hit by boss than stream of scarab.
-  Cast 1 Curing Relic before AOE to cure Web Bind.
-  Academic Wax to help clerics run faster.
-  Force user use Time Stop if there are any small spider nearby after the yellow warning message appears.



Stage 5: Kalahan




Video.. 



Kalahan has a lot of enhanced version of Elemental Lord and Force User skills.

Basic Attacks:
Teleport
Fire Wall EX: Extremely large AOE around himself
Icestab EX: A few arrays of ice spike in a semi-circular fashion in front of himself.
Force Wave EX: Push back effect , followed by the explosion similar to Spectrum Shower.


Attacks at HP x3 onwards:
Flame Road: Multi-hit high damage. Use Holy Shield.
Mega Freezing Sword EX: Summon a lot of Freezing Sword around the whole field, homing effect. Keep moving to avoid.
Ice Barrier: Absorb damage with a barrier.
Ice Sphere: Summon a few spheres of ice above his head and throw them forward to the target.
Rolling Lava EX: Throw up to 3 lava balls
Flame Bird EX: The flame birds have homing effect. Heavy damage. Clear buff. Can be destroyed with skills.
Magic Missile: Shoot a lot Magic missiles to the front. Dark elemental.
Choke Slam: Catch and choke a party member. Eventually, the target will be slammed onto the floor. Very high damage. Buff-clearing attack. It can be cancelled with Priest' Lighting Detonation.

Attacks at Final HP Bar:
Black Hole EX: Clear all buffs. Start with a shock wave (push back effect) and summon 4 large black holes which can move outwards from him. Extremely deadly and has large suction effect. If Paladin can lure Kalahan into a corner, 1 or 2 of the black hole will hit the wall and disappear. CD ~60sec
Flame Tornado: Summon a few moving flame tornado around the field. Very deadly. (Safe zone - Overlapping with Kalahan or very far away from him) Very high burn damage. Must cure the burn ASAP. CD~30sec
Mega Ice Stab EX: Summon a lot of Ice Stab all around the field, homing effect. Freeze and slow upon hit. CD~20sec


Special Attacks
After reducing 1 bar of his HP (At HP x3), he will start casting one of the special attacks.
He will cast it every 90 secs after that. The color/element of this attack is random.
Red: Fly to the sky with a huge Fireball
Blue: Fly to the sky with a huge Iceball
Purple: Summon a few dark pits which has suction effect (This one is a fake total annihilation attack, no need to gather in flower if you don't need the mp heal). Very high damage and clear buff when it explode.
Green: Fly to the sky with a huge Greenball

These special attacks can be avoided by going into the one of the flower with the matching color before he cast it, within 10 sec. Failure to do so will result in total annihilation.  Each flower give buff to the party member (Except for the green one).

Red: Fire Defense increase
Blue: Water Defense increase
Purple: MP heal to full
Green: MP all drain

 

Battle Flow

HP x 4
Paladin:
- Lure Kalahan to the blue flower.
Why blue? because it's at the edge. Will help to reduce the number of black hole and provide ample space to evade flame tornado later. Blue edge is chosen because party members can reach green, blue and red flowers easily from blue flower location. Purple flower is the further away from blue and it's not required to gather there for evasion of the special attacks.
Others:
- Deal damage to reach HP x3.

HP x3
First special attack, typically blue or red, will trigger.
Priest:
- Use Curing Relic before HP x3 to cure the freeze status.
- Use buff counter as timer. After ~90sec, from the 1st special attack, the next one will be triggered. Curing hand will be used again to cure the freeze.

Paladin:
- Use Elemental Aura here to reduce damage from elemental attack and facilitate the release from freeze status.

Speed-buffer:
- Use speed buffer after freeze to facilitate movement of party members to the flowers.

HP x2
For a decent DPS party, the 2nd Special Attack will be triggered below at least 50% of HP x2. Hide at the correct flower again.
Here it's possible to get blue, red, green or purple special attack.
If blue/red, just hide accordingly, as per normal.
For green attack, after hiding in the green flower, switch to Vigor weapon if you need to recover MP.
For purple attack, dark pits will be spawn under your feet. You will need to get out from the dark pit ASAP before it explodes.

Mercenary:
- Do not cast super armor buff. Your party member will need the push back effect to evade black hole at HP x1.
- At the end of HP x2, the transition to HP x1, quickly use Devastating Howl and everybody run away from Kalahan to the other edge (Purple flower side), except for the MT. The Devastating Howl ensures everybody is safe during this retreat.

Paladin:
-  Stay with Kalahan to keep him at the blue edge, away from other other party members.

Speed-buffer:
- Speed buffer helps party members to get away quickly.

HP x1
Wait for the casting of black hole. While waiting, observe Kalahan and evade his skills according from far.
Once black hole is cast,
Mercenary - Use super armor buff, Highland
Speed-buffer - Use speed buff to make your party members move fast.
Other - Approach Kalahan immediately. DO NOT run near the black hole. The suction might drag you into it.
Priest - Miracle Relic
Force User - Time Acceleration

Deal damage as fast as you can.

If the party fail to kill Kalahan after 60sec (Use Highland as counter).
Mercenary- Use Deva Howl again, and all party member retreat to purple side to wait for black hole again.

If Kalahan use AOE freeze and trigger his special attack at his last HP bar during the DPS phase:
- Hide at the correct flower
- Check with timer, if time left for the next black hole is <30sec, wait at the purple edge
- Do not go in for DPS without Miracle Relic or Highland.
- Wait for the next black hole, and repeat the cycle. Make sure Miracle Relic or Highland is ready.


Rewards:
* Green Dragon Boots
* Advanced Armor (Onyx) , Weapon (Crystal) and Diamond Potential Code 


Next Dragon Stage : Click Here..

1 komentar: